![]() ![]() If you are getting a lot of lag on most games with that hardware then something is seriously wrong with the way you have it set up. 90% of the harder aspects have already been completed by this stage in a PoC.ĭasteru 2276d ago (Edited 2276d ago is no "secret sauce". NVLink btw also will allow up to 8 GPUs to be used at a time instead of the current limit of Fully functional being major first party games at 1080p/60fps. Pascal is reported by Nvidia to START at 8GB Vram on the low end (with a theoretical upper limit of 32GB) running at over 1TB/s bandwidth on Nvidia's new NVLink socket. We have had 4 generations of GPUs released in that time and Pascal is rumored to be releasing in Q1 2016. PC hardware also has not been stagnating for 3-4 years. I did a complete playthrough of Pokemon Black 2 on DeSmuMe about 2 years ago. My first playthrough of it at these settings was about 4 years ago and it played just as well then. I'm currently doing another playthrough of FF XII at 3840x2880 with 4x MSAA, 16x AF and full texture smoothing at a steady 60fps. PCSX2 has been fully playable for over 5 years and DeSmuME has been playable for 2-3 years. It took both EPSXE and PCSX2 around 2 years from PoC to full release. To make matters worse, assuming this guy has top of the line PC hardware and struggling to run this iPhone game at 60 frames?(the current PC hardware has been stagnating for nearly 3-4 years now).ĭasteru 2276d ago (Edited 2276d ago have no idea what you are talking about. would have been mastered by some guy in a fraction of that time? C'mon. Do you honestly believe that a processor that has stumped devs and such to the point of not wanted to work with it from its beginning to its end. For example the ps2/DS emulation has been out for ages now and it barely works properly. If you think they're going to advance that fast within 2 years, you're being very unrealistic. This emulator is playing a game that could be run on a second generation iPhone and is struggling to maintain 60 frames per second. are mostly complex games that make use of a hardware available and even then some of those games have problems running. The ps3 and all the games if you count Triple A ones especially first party(which this will be used mostly to play). Not from an engineer staff standpoint, but also the fact that Playstation division is beeing bled by Sony corp on the verge of bankruptcy. I'm assuming you are talking about Sony, and they just frankly do not have the resources to do this. Which makes the Xbox 360 BC on Xbox One that more impressive and how hiring some of the best programmers in the world makes a huge amazing what can be done on the pc yet multi-billion dollar corporations can't or refuse to. The PC they are using has a processor that is at least twice as powerful as the PS4's and it's still struggling with a game that is not one of the most taxing ones." Sony doesn't have resources though, as they can barely push out a few features once a year onto the - wrong lesson learned there. Build some tools on top and called it a day so it would take some majorly good engineers to make PS3 emulation possible on PS4. Sony on the other hand has essentially ported freeBSD and just trasnplanted it onto the PS4. MS did a great job designing the Xbox One multiple OS that is incredibly flexible combined with great software engineers they were able to do backwards compatibility. It is a combination of the software engineers skill and architectural decision done on the console to emulate another one. ![]()
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